Primal Carnage | Patch 1.6.2 Now Available
12268
single,single-post,postid-12268,single-format-standard,mkd-core-1.0,ajax_fade,page_not_loaded,,burst child-child-ver-1.0.0,burst-ver-1.1, vertical_menu_with_scroll,smooth_scroll,blog_installed,wpb-js-composer js-comp-ver-4.8.0.1,vc_responsive
 

Patch 1.6.2 Now Available

162PatchBanner_1280

Las Vegas, NV – July 28th, 2016 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

General

  • Headshots now decapitate raptors again
  • Fixed TDM, GTTC, and CTE not having tyrant class limits

 

Human

  • Reduced human jump delay
  • Added more variety to shotgun weapon sounds
  • Increased DBS damage from 35 to 40
  • Increased DBS spread to compensate for damage
  • Reduced DBS damage over distance
  • Fixed default shotgun shell ejecting at the wrong time
  • Fixed DBS secondary fire not showing impact effects
  • Swapped out Flamesaw sawing loop for more optmized version

 

Economy

  • Fixed some frontend economy issues
  • Fixed the Holly Dilo (Again)

 

Thanks to Fleischer for the update banner!

No Comments

Leave a Comment

WordPress Video Lightbox